Class XMLUtility.Utf8StringWriter
Implementa um StringWriter para gravar informações em uma cadeia de caracteres. As informações são armazenadas em um StringBuilder subjacente.
Inheritance
System.Object
System.MarshalByRefObject
System.IO.TextWriter
System.IO.StringWriter
XMLUtility.Utf8StringWriter
Implements
System.IDisposable
Inherited Members
System.IO.StringWriter.Close()
System.IO.StringWriter.Dispose(System.Boolean)
System.IO.StringWriter.FlushAsync()
System.IO.StringWriter.GetStringBuilder()
System.IO.StringWriter.ToString()
System.IO.StringWriter.Write(System.Char)
System.IO.StringWriter.Write(System.Char[], System.Int32, System.Int32)
System.IO.StringWriter.Write(System.String)
System.IO.StringWriter.WriteAsync(System.Char)
System.IO.StringWriter.WriteAsync(System.Char[], System.Int32, System.Int32)
System.IO.StringWriter.WriteAsync(System.String)
System.IO.StringWriter.WriteLineAsync(System.Char)
System.IO.StringWriter.WriteLineAsync(System.Char[], System.Int32, System.Int32)
System.IO.StringWriter.WriteLineAsync(System.String)
System.IO.TextWriter.CoreNewLine
System.IO.TextWriter.Null
System.IO.TextWriter.Dispose()
System.IO.TextWriter.Flush()
System.IO.TextWriter.Synchronized(System.IO.TextWriter)
System.IO.TextWriter.Write(System.Boolean)
System.IO.TextWriter.Write(System.Char[])
System.IO.TextWriter.Write(System.Decimal)
System.IO.TextWriter.Write(System.Double)
System.IO.TextWriter.Write(System.Int32)
System.IO.TextWriter.Write(System.Int64)
System.IO.TextWriter.Write(System.Object)
System.IO.TextWriter.Write(System.Single)
System.IO.TextWriter.Write(System.String, System.Object)
System.IO.TextWriter.Write(System.String, System.Object, System.Object)
System.IO.TextWriter.Write(System.String, System.Object, System.Object, System.Object)
System.IO.TextWriter.Write(System.String, System.Object[])
System.IO.TextWriter.Write(System.UInt32)
System.IO.TextWriter.Write(System.UInt64)
System.IO.TextWriter.WriteAsync(System.Char[])
System.IO.TextWriter.WriteLine()
System.IO.TextWriter.WriteLine(System.Boolean)
System.IO.TextWriter.WriteLine(System.Char)
System.IO.TextWriter.WriteLine(System.Char[])
System.IO.TextWriter.WriteLine(System.Char[], System.Int32, System.Int32)
System.IO.TextWriter.WriteLine(System.Decimal)
System.IO.TextWriter.WriteLine(System.Double)
System.IO.TextWriter.WriteLine(System.Int32)
System.IO.TextWriter.WriteLine(System.Int64)
System.IO.TextWriter.WriteLine(System.Object)
System.IO.TextWriter.WriteLine(System.Single)
System.IO.TextWriter.WriteLine(System.String)
System.IO.TextWriter.WriteLine(System.String, System.Object)
System.IO.TextWriter.WriteLine(System.String, System.Object, System.Object)
System.IO.TextWriter.WriteLine(System.String, System.Object, System.Object, System.Object)
System.IO.TextWriter.WriteLine(System.String, System.Object[])
System.IO.TextWriter.WriteLine(System.UInt32)
System.IO.TextWriter.WriteLine(System.UInt64)
System.IO.TextWriter.WriteLineAsync()
System.IO.TextWriter.WriteLineAsync(System.Char[])
System.IO.TextWriter.FormatProvider
System.IO.TextWriter.NewLine
System.MarshalByRefObject.GetLifetimeService()
System.MarshalByRefObject.InitializeLifetimeService()
System.MarshalByRefObject.MemberwiseClone(System.Boolean)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unimake.Business.DFe.Utility
Assembly: Unimake.Business.DFe.dll
Syntax
public class Utf8StringWriter : StringWriter, IDisposable
Properties
Encoding
Sobrescrever o Encoding para deixar como padrão o UTF8
Declaration
public override Encoding Encoding { get; }
Property Value
Type | Description |
---|---|
System.Text.Encoding |
Overrides
System.IO.StringWriter.Encoding
Implements
System.IDisposable